spatial typography
AR/VR Typography
The research project started as a question: could we design typefaces that feel natural on AR headsets? Soon, the scope widened. Reading in space is not just about glyphs and pixels; it’s about posture, movement, light, and attention. It’s about interfaces that adapt to context, not just screens that float in front of us.
Current design guidance doesn’t yet account for these spatial variables. So this research looks closer: what truly supports reading in AR, and how might future interfaces learn from it?
This is independent research, built with care and sustained investment. If you find it valuable, your support will help it grow.
Talks
I speak at conferences and design forums around the world, sharing ongoing research in typography, spatial computing, and the future of reading. I also teach at universities, with a simple belief: students will shape what comes next. Have a look at past talks and online events, and if you’d like me to speak at your event, feel free to get in touch
AR ONE SANS
AR One Sans is built for augmented reality and UI. Low contrast, generous spacing, and sturdy forms maintain readability against busy backgrounds. The family is grounded in research and testing across devices, from high-end headsets to low‑resolution devices, with optical weights duplexed to prevent reflow for a seamless cross‑platform experience. It supports comfortable reading even at longer lengths.
Reach out
If you’d like to discuss spatial typography, invite me to speak, or explore a project together, leave a note with a brief context. I’ll respond shortly.