Are we ditching keypads for good in AR/VR?
We are slowly moving towards a world where augmented and virtual reality headsets (hereon referred to as headsets) are slowly making their way to our workplaces and homes.
Read MoreTypography Classification in Augmented Reality v1.1
The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
Read MoreFactors that influence the reading experience in AR
The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
Read MoreVariables that affect the experience in AR
The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
Read MoreThe current state of the text in Augmented Reality
We have moved past the time when designers and typographers had full control over the medium in which people read. Now in practice, we design for certain use cases, beyond which we have limited/no control over how and where (device, platform, window size etc.) the text is going to be read.
Read MoreUnderstanding display techniques in Augmented Reality
There are three basic techniques for showing visuals in AR which depend on the proximity of display mediums (see figure 1). Handheld AR is a common method that uses smartphones and tablets to show AR content, it gained popularity after the release of gaming applications like Pokemon Go and Ingress.
Read MorePreparing for the better typography in Augmented Reality
Augmented Reality (AR) is an enhanced version of a real-world environment wherein the real-world is “augmented” by computer-generated perceptual information, that can include multiple senses.
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