
We are slowly moving towards a world where augmented and virtual reality headsets (hereon referred to as headsets) are slowly making their way to...
Read MoreGoogle introduced Stadia at GDC last month creating waves across the tech industry! After listening to the announcement people got really excited about the future of gaming....
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The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
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The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
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We have moved past the time when designers and typographers had full control over the medium in which people read. Now in practice, we design for certain use cases, beyond which we have limited/no control over how and where (device, platform, window size etc.) the text is going to be read.
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There are three basic techniques for showing visuals in AR which depend on the proximity of display mediums (see figure 1). Handheld AR is a common method that uses smartphones and tablets to show AR content, it gained popularity after the release of gaming applications like Pokemon Go and Ingress.
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