• Niteesh
  • Posted by Niteesh
01/05/2019

The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.

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  • Niteesh
  • Posted by Niteesh
21/12/2018

We have moved past the time when designers and typographers had full control over the medium in which people read. Now in practice, we design for certain use cases, beyond which we have limited/no control over how and where (device, platform, window size etc.) the text is going to be read.

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  • Niteesh
  • Posted by Niteesh
04/10/2018

There are three basic techniques for showing visuals in AR which depend on the proximity of display mediums (see figure 1). Handheld AR is a common method that uses smartphones and tablets to show AR content, it gained popularity after the release of gaming applications like Pokemon Go and Ingress.

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  • Niteesh
  • Posted by Niteesh
20/09/2018

Augmented Reality (AR) is an enhanced version of a real-world environment wherein the real-world is “augmented” by computer-generated perceptual information, that can include multiple senses.

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