Spatial Typography: When Words Begin to Live in Space
Typography has always been more than a visual system. It’s how we...
Read MoreHow AR One Sans Solves Readability in AR/VR Environments & Beyond
Designing for AR and VR is nothing like designing for the flat...
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What the heck is Metaverse?
This is an opinionated piece based on my exploration of the topic and might contradict certain widely spread notions. All the ideas/opinions described here are my own.
Read MoreAdvances in augmented/ virtual reality displays
The article discusses advancements in augmented reality displays, including techniques like foveated displays and multi-focal rendering, highlighting various prototypes and their potential to alleviate issues like eye strain and improve user experience.
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Typography Classification in Augmented Reality v1.1
The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
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Are we ditching keypads for good in AR/VR?
We are slowly moving towards a world where augmented and virtual reality...
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