When building iOS apps with the best intentions, accessibility can still fall through the cracks, especially for blind users who rely on VoiceOver.
Read MoreI see people losing their minds over AI tools, convinced they’ll replace designers, artists, and creatives. Blah, blah, blah.
Read MoreLet’s quickly understand how things usually work in teams: the process of Forming, Storming, and Norming. This isn't my original idea; it’s based on the stages of team development described by Bruce Tuckman in his 1965 model.
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This is an opinionated piece based on my exploration of the topic and might contradict certain widely spread notions. All the ideas/opinions described here are my own.
Read MoreThe article discusses advancements in augmented reality displays, including techniques like foveated displays and multi-focal rendering, highlighting various prototypes and their potential to alleviate issues like eye strain and improve user experience.
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The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
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