How AR One Sans Solves Readability in AR/VR Environments & Beyond
Designing for AR and VR is nothing like designing for the flat...
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Typography Classification in Augmented Reality v1.1
The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
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Factors influencing the reading experience in augmented reality
The AR headsets are getting better with time and I was happy to see that the new Hololens 2 addresses some of these major problems which hinder the seamless experience in AR.
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The current state of the typography in augmented reality
We have moved past the time when designers and typographers had full control over the medium in which people read. Now in practice, we design for certain use cases, beyond which we have limited/no control over how and where (device, platform, window size etc.) the text is going to be read.
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